Design
Goals 1. Create your own Space Station! Care for
your astronaut crew. Cooperate with your partners and achieve enough public trust,
to build the worlds greatest spaceship. Design your own International Space
Station utilizing modules developed from actual NASA, ESA (European
Space Agency), JAXA (Japanese Space Agency), CSA (Canadian Space
Agency) and RSA (Russian Space Agency) designs. Your station is a living,
breathing home to your crew who depend on you for their life support and training,
while you develop a self sustaining biosphere 240 miles high, flying 17,500 miles
per hour! How you plan and build your ISS depends on your game goals, allowing
customization and expansion, deciding which components and experiments will be
launched. With each game you play, you can build a different configuration of
the ISS, making
a repeat-play magnet!
(click on images to enlarge)
 2.
Create and manage your flight crews: You are able to create a crew of astronauts
with special skills, personality traits, and physical attributes. Crew members
gradually improve their skills, based on your decisions. They become better able
to make their own decisions, giving you a sense of commitment and investment in
your crew. Keep each astronaut at optimum performance levels by managing their
daily eating, sleeping and exercise activities. Crew members interact with each
other and have both positive and negative effects on each others performance.
3. Manage events, plan your scientific advances, and deal with emergencies:
You will direct the crew to manage moment-to-moment (sometimes mission critical)
events like altitude adjustments and repairs to keep the station and all its various
parts functioning at peak performance.
4.
Manage your resources: You will supply and maintain the Station consumables,
manage funding and country capacity (Flags), and plan construction and research.
This works hand-in-hand with goals 2 & 3, in that the broad issues in the
game get handled with the same game mechanic assign crew to tasks. However,
this goal refers more to the broader issues of planning, construction, funding,
and politics. These are handled in the Mission Control area of the game.
5.
Manage the local/international political relationships: You win when all five
agencies achieve 999 flags, although you can continue playing well beyond this
point, building an even larger station. With four astronauts aboard a station,
you must learn to cooperate with module and experiment selection to benefit all
five countries equally. Strategy, strategy, strategy!
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